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ContributorsGammage, Grady Jr. (Author) / Melnick, Rob (Author) / Heffernon, Rick (Author) / Slechta, Gene (Author) / Welch, Nancy (Author) / Berman, David R. (Author) / Hart, William (Author) / Toon, Richard J. (Author) / Morrison Institute for Public Policy (Publisher) / Arizona State Land Department (Client)
Created2006-04
Description

State trust lands are among the greatest public assets in Arizona’s portfolio. Set aside at statehood, the Arizona State Land Department manages more than 9 million acres of trust lands on behalf of 14 beneficiaries. The largest of which by far is Arizona Public Education K through 12.The mission of

State trust lands are among the greatest public assets in Arizona’s portfolio. Set aside at statehood, the Arizona State Land Department manages more than 9 million acres of trust lands on behalf of 14 beneficiaries. The largest of which by far is Arizona Public Education K through 12.The mission of the Land Department is to maximize revenues from these trust lands. In FY 2005, state trust lands generated $115 million for all beneficiaries, of which $101 million was designated to support public K-12 schools.These amounts are increasing rapidly as more state trust land becomes attractive for development in Arizona’s urban areas.

The parcel discussed in this report, “Superstition Vistas,” stands out as the jewel among Arizona’s trust lands. Not only is it situated in the path of metro Phoenix growth, but it also borders thousands of acres of public land managed by the Tonto National Forest and U.S. Bureau of Land Management. Estimates of its total value run well into the billions of dollars.

"The Treasure of the Superstitions" sets the stage for a continuing dialogue about the potential for Superstition Vistas, and indeed, all of Arizona’s trust lands. We look forward to listening to and working with our beneficiaries, citizens, counties, municipalities, real estate businesses, and other interested parties to make the most of Arizona’s “treasure.”

ContributorsPanchanathan, Sethuraman (Speaker)
Created2017-05-05
Description
In his talk, Panch considers the ever important question: How do we foster a culture of innovation?

Sethuraman Panchanathan is the chief research and innovation officer at Arizona State University. He is also the executive vice president of the ASU Office of Knowledge Enterprise Development, which advances research, innovation, strategic partnerships,

In his talk, Panch considers the ever important question: How do we foster a culture of innovation?

Sethuraman Panchanathan is the chief research and innovation officer at Arizona State University. He is also the executive vice president of the ASU Office of Knowledge Enterprise Development, which advances research, innovation, strategic partnerships, entrepreneurship, global and economic development at ASU.

Panchanathan was the founding director of the School of Computing and Informatics and was instrumental in founding the Biomedical Informatics Department at ASU. He also served as the chair of the Computer Science and Engineering Department. He founded the Center for Cognitive Ubiquitous Computing (CUbiC) at ASU, to develop person-centered tools and ubiquitous computing technologies for enhancing the quality of life for individuals with disabilities.

Panchanathan was appointed by President Barack Obama to the U.S. National Science Board (NSB) and is Chair of the Committee on Strategy. He has also been appointed by U.S. Secretary of Commerce Penny Pritzker to the National Advisory Council on Innovation and Entrepreneurship (NACIE). Panchanathan is a Fellow of the National Academy of Inventors (NAI), the Canadian Academy of Engineering, and the Institute of Electrical and Electronics Engineers (IEEE) among other prestigious organizations. He currently serves as the Chair of the Council on Research (CoR) within the Association of Public and Land-grant Universities (APLU).

His research interests are in the areas of human-centered multimedia computing; haptic user interfaces; ubiquitous computing technologies; and machine learning for multimedia applications, medical image processing, and media processor designs.